01Mellomanic2022 — 2025

From 0 to 100kartist-fanrelationships.

I was the Founding Product Designer and employee #5 at Mellomanic (formerly We Are Giant). Inspired by the early online fan communities of the 00s, we sought to create a platform for artists to own their community, and for fans to connect with musicians directly.

Role
Founding & Sr. Product Designer · employee #5
Reported to
VP of Product
Worked with
CEO, CTO, PMs, Engineering, A&R, Marketing
Team
Directed other designers per project
Outcome
100k+ MAU · major label & A-list artist partnerships
Mellomanic
01The problem

The spotlight got too big.

The biggest inspiration for us were early Internet spaces — MySpace, individual artist websites in the 00s, Turntable, & more. Platforms that gave musicians spaces that were theirs and small enough to be casual in. These were diluted and eventually mostly disappeared as the Internet grew bigger and more commonplace in everyday life. Through primary research with major labels and artists, we found this constant spotlight on their every move (or tweet) made it hard to have a place where they could more candidly communicate with fans. Every online move is seen as a business move to be approved by everyone who has access to your public social media, leading to a less connected artist-fan relationship.

00s

Concentrated, targeted fan outreach

MySpace · Turntable · Blogger · private fan communities

2010s — 2020s

Massive, non-tailored reach

Facebook · Instagram · TikTok

Connected dots: a successful fan-artist connection. Faint dot: reach without connection. The audience got orders of magnitude larger; the number of real relationships did not, and the outreach gets sent into a busy void.

On the business side, this meant less accurate data on the reception of their work, as publishing records and posting online for a general social media audience meant having to navigate an ocean of feedback from both invested fans and users who came across their art on a random feed. Private communities who are already invested in the artist in some capacity offer higher quality feedback and a higher chance of monetary backing. The goal was for artists and labels to easily own, export, and analyze the feedback and fan data that would otherwise be lost on a social platform.

02The (Road to the) Solution

Our steps to success

The first 6 months involved fast and heavy iteration, working closely with the CTO, PM, and engineering team, taking a very rough initial prototype into an alpha for internal and small-scale user testing, and eventually into a full-on, invite-only beta launch. I worked with our A&R and marketing team, analyzing the users’ (both artist teams and fans) feedback and applying it. At the 1 year mark, we launched publicly after much iteration and new feature development. By end of that first year, we had 10k+ monthly active users. By the time I left on year 3, we had 100k monthly active users and partnerships with multiple major labels and A-list artists.

Listening party seat map — sections showing how many people are in each
The live room — the artist on stage above a floor of fan avatars, with chat
The same room dimmed, tipping jar at $237, with fans holding up lighters
Listening Parties, from wireframes to production

We created unique experiences not seen in other apps, such as Listening Parties — virtual concerts where musicians could show unreleased demos, ideas, new singles, even their favorite songs. Fans could live through moments previously only reserved for live shows: chat with the artist, dance, emote cries and claps, hype certain songs, and even dim all the lights in the LP if enough people held down a virtual lighter. Most importantly for the artist, fans could pay for ticketed events, and/or tip on both free and paid events, creating hype trains that encouraged more tipping.

The Featured feed — a release party card and a row of artists to explore
A merch post with subposts — fans replying with their own photos
A chat room synced to Spotify playback, with fans reacting in real time
Onboarding — the welcome screen for an artist’s community
Other features: Feed, Posts, Chat Rooms

For every B2C feature, a B2B equivalent

The Artist Portal sign-in screen, with a band of artist portraits down the right
Artist Portal login

This was a unique experience product-wise, too. For every fan-facing feature, its Artist Portal counterpart would be carefully thought out and crafted for artist teams to use. It was an exciting challenge designing for B2B and B2C simultaneously, having to balance what a superfan would want, as well as what is low-lift and efficient for musicians and their teams to post with their busy schedules, and how to let them easily access the most valuable metrics for their career strategy (their Mellomanic fan email list, payments received, most devoted fans, best performing content, best received content, etc.).

The same dashboard in production — weekly goal cards, progress, and popular subposts
Choosing the songs that will play in a listening party
Composing a post — photo, voice memo, title, body, and link
The Payment Center, with per-event and monthly payout summaries
The portal on a phone — upcoming events and the track list
Wireframe of the Artist Portal dashboard — weekly goals, posts, and community
Artist Portal: events, posting, payouts, and track management, from wireframes to prod.
Months 0—6 · 2022
Prototype → alpha → invite-only beta

Fast, heavy iteration with the CTO, VP of Product, PM, and Engineering. A very rough prototype became an alpha for internal and small-scale user testing, then an invite-only beta with small artists and their biggest fans.

Throughout
Feedback from both sides at once

Worked with the A&R and marketing teams analyzing feedback from artist teams and fans in parallel, and applying it — the two groups wanted different things from the same release. Fans wanted personal connection; artists wanted low-lift content, honest feedback, and useful metrics from fans.

Year 1
Public launch

Opened up after a year of iteration and new feature development. 10k+ MAU by the end of that first year.

Year 3
100k monthly actives

By the time I left: 100k MAU, partnerships with multiple major record labels, and A-list artists running their spaces and album launches on the platform.

Artists and teams we worked with

  • Ed Sheeran
  • Shakira
  • Big Sean
  • TWICE
  • Paris Hilton
  • Kate Hudson
  • Ghost
  • Coheed and Cambria
  • Yellowcard
  • Johan Lenox

Screens throughout this page are shown with placeholder artist content — the names above are who we actually worked with.

03Outcome

What it added up to.

100k+
Monthly active users by year three, from an empty product
1yr
From first prototype to public launch — 10k+ MAU by the end of it
A-list
Artists and multiple major label partnerships running spaces on the platform